EnderMechanics Reborn


Today marks the beginning of rebirth for Ender Mechanics.

I've decided to move back to Minecraft modding for a while. I started with it, it was the first to get noticed, and it gives more possibilities.

The first thing I'm doing is reinventing Ender Mechanics. I think the content spiraled out of control of the structure, so I'm going to try again.

The plan is outlined here, and work has already begun. The nodes and frames exist (they already did), and there is a new focus item that can be inserted into the nodes. It doesn't do anything, but it can accept a focus. Baby steps.